Because of its particular musculature, it cannot effectively carry large quantities of resources. Pachycephalosaurus is an excellent battle-mount for those who want to ride a smaller, nimble combatant into the fray. The Pachy becomes extremely aggressive once attacked.Īdditionally, it is an incredibly fast sprinter, so escaping from an enraged Pachy is very difficult. Its fight-or-flight response always seems to choose "fight!" While Pachycephalosaurus is generally friendly, it has a short temper. Its charging headbutt is a display of sheer physical power, and can kill much more quickly than you might think. At the same time, it is one of the most dangerous herbivores that I have yet encountered on the Island. It is a very passive (even friendly) herbivore, common to much of the Island. Think what happens when you turn a bee queen into a structure.Pachycephalosaurus is a bit of a conundrum. Works especially well when paired with the Castles, Keeps & Forts (Remastered) MOD too.ĭoes the need for a ORC Smithy - mean you just need a tamed ORC (which acts as a smithy)? It made more sense to have to hit target with X number of soothing arrows and then once it reaches the needed number of soothing arrows for that target - to THEN show Pacification on target and start Pacify countdown timer.ĪWESOME D&D style fantasy MOD though!!! This was seriously needed for the game. They were all confused seeing Pacify and an active timer long before it achieves the # of soothing arrows to start conversion. Hope I worded that in a way that makes sense. The complaint feedback from everyone was - The Pacify timer should show-up on the dino only once the target reaches enough pacify arrow damage to pacify it, then show pacify progression countdown timer on the dino to its conversion. We changed methods and it did eventually work. Sometimes it can take 40+ arrows, depending on creature.Īlso yes, Hailfire cannot level movement speed in any form. you just need to keep shooting until the creature is pacified. Originally posted by Shadlos:Conversion is working properly, multiple people on multiple servers, official and otherwise, have tamed things using Soothing Arrows. So yes, being unable to just tranq tame creatures from Pyria in the usual brain dead ark methods is intended. (I scaled it like this so low-tier creatures are much faster to pacify. Orthros in another example is 250 drag weight. So even a rex sized creature (550) gains 2.8 Pacification per shot. >Rate of Pacification for anything under 1000 drag weight is (1000 / Target Drag weight) +1. Anything under 75 Drag Weight will be instantly pacified on the second hit. Anything above a drag weight of 1000 (I dont see much in pyria getting that big) or is exactly 1000 will only gain +1 per shot. >Every 10 seconds, the internal counter of Soothing goes down by one. You'll get a visual and auditory cue when pacification is successful. > Soothing Buff's internal counter much reach 100 in order to inflict Pacify, instantly turning any Feral or Untrusting Pyria creature into a standard wild one, making it tameable. Soothing works via amount of times hit, meaning an ascendant crossbow does the exact same amount of pacification progress as a primitive one. >Feral creatures can be pacified using Soothing Arrows, unlocked at lvl 40. >If a creature is Docile, it can be passive tamed regardless of Species, and does not attack players unless provoked. >If a creature is Feral, it can re-roll its chance to be Feral on Server Restart. Feral Creatures also get a boost to their damage, becoming more dangerous. If they are Feral, they cannot be tamed in any way, shape, or form, even with mods like Immersive Taming. >Most High Tier creatures have extremely high chances to be Feral. Every single creature in Pyria now has a chance to be Feral, Docile, or Normal. They now have a new mechanic that prevents taming unless certain conditions are met. Please actually read patch notes and discussions.
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