We reinvented this mechanic to fit into Curse: to unlock the chest you have to kill a certain number of enemies in the room without getting hit. In Dead Cells, when you open a cursed chest, you are inflicted with a curse that lasts until you kill a certain number of enemies. Now, the Cursed Chest from Dead Cells gives you a third way. In Curse, there used to be two ways to get a cursed item (weapon or relic): get one at a starting altar or buy one at a sanctuary. ![]() We took some liberties with the Cursed Chest. ![]() If that doesn’t fit Curse’s penchant for tempting players to their own doom, we don’t know what does! The Sword of Conjunctivius (see screenshot below) is a real devil – get hit once, and you’re toast. Both swords have the same effect as in Dead Cells. In Curse, we called these weapons the Broadsword of the Knight, the Sword of Conjunctivius, and the Crossbow of the Condemned. The Cursed Sword was a must, for obvious reasons. The crossbow is an entirely new weapon in Curse, which made it even more alluring to us. We started with a rather long list of badass Dead Cells weapons and then filtered it down until we had only the most iconic ones that also made the most sense for Curse: The Broadsword, the Cursed Sword, and the Explosive Crossbow. Each new item and mechanic introduced in this update fits into our universe.ĭeciding which weapons to take from Dead Cells was a fun process. That’s why we wanted to keep the content lore-friendly and fit the general vibe of Curse as well. We were also aware that some players don’t like crossovers, since it can pull them out of the world. This didn’t work as well for Curse, so we changed it to something we believe is true to both worlds – slightly less comedic, but still somewhat alien and quirky. In Dead Cells for example, the Cursed Chest speaks to the player, pleading them to open it. This also goes for the artistic direction, where Dead Cells has a somewhat cartoony, comedic vibe, which isn’t present in Curse. ![]() To that end, we’ve added new weapons, originally from Dead Cells, the Cursed Chest, and the Prisoner’s head skin for McCallister, Curse of the Dead Gods’ main character.įrom a game design perspective it was a very interesting challenge because it meant taking elements of two similar but also different games and mashing them together. Today, we’re doing a deep dive into how we crafted the Curse of the Dead Cells Update, a collaboration between us and Dead Cells’ developers, Motion Twin and Evil Empire.ĭeath in Curse is the gift that keeps on giving, and in this new update, we’re excited to deliver new ways for you to reach your unique fate. As thankful as we are for the response, we’re equally excited to show you new things. Curse of the Dead Gods released on PlayStation 4 last month, and all of us here at Passtech Games have been glued to our screens watching all your amazing footage, feedback, and reactions.
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